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#include <stdio.h>
#include <stdlib.h>
typedef struct agraph{
int matrix[100][100];
} graph;
extern graph *g = 0;
void init_graph()
{
int i;
g = malloc(sizeof(graph));
for (i = 0; i < 100; i++){
g->matrix[i][i] = -1;
}
}
int adjacent(x,y)
int x,y;
{
return g->matrix[x][y];
}
int* neighbors(x)
int x;
{
int i, j;
j = 1;
for(i = 0; i < 100; i++)
{
if(g->matrix[x][i]){
j++;
}
}
int *y;
y = calloc(j * sizeof(int));
j = 0;
for(i = 0; i < 100; i++) {
if (g->matrix[x][i]){
y[j++] = i;
}
}
return y;
}
int add_vertex(x)
int x;
{
if(!g){
init_graph();
}
if (g->matrix[x][x] == -1){
g->matrix[x][x] = 0;
return 1;
}
return 0;
}
int remove_vertex(x)
int x;
{
if(g->matrix[x][x] == -1){
return 0;
}
int i;
for(i = 0; i < 100; i++){
g->matrix[x][i] = 0;
g->matrix[i][x] = 0;
}
return 1;
}
int add_edge(x,y)
int x,y;
{
if (g->matrix[x][y]){
return 0;
}
g->matrix[x][y] = 1;
return 1;
}
int remove_edge(x,y)
int x,y;
{
if(g->matrix[x][y]){
g->matrix[x][y] = 0;
return 1;
}
return 0;
}
void printEdges()
{
printf("Edges: \n" );
int i,j;
for (i = 0; i < 100; i++){
for(j = 0; j < 100; j++){
if(g->matrix[i][j] == 1)
printf("\t%d -> %d\n", i, j);
}
}
}
void printVertices()
{
printf("Vertices:\n");
int i;
for(i = 0; i <100; i++)
if(g->matrix[i][i] != -1)
printf("\t%d\n", i);
}
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